The goals of this breakout session is to discuss the upcoming changes in the rendering infrastructure of Slicer, investigate ways to make the rendering pipeline more customizable and plan future direction for SlicerVirtualReality to ensure is it more usable, customizable and supports a wide range of AR and VR devices.
Notes from PW40 Notes from PW39 Slicer WebGPU project from PW37(Steve Piper)